Type de card à afficher

Catégorie de card à afficher

Codex

Filtres

Neutre Forêt Eau Montagne Desert Pandora
Coût des cartes à afficher
Qualité des cartes à afficher
Il n'y a pas de résultat.
0
Death's Desire
Death's Desire
Destroy a creature. Its controller gains faeria equal to its cost and draws 2 cards.
event
0
Desert Twister
Desert Twister
Teleport a creature to a desert you control.
5
event
0
Flash Wind
Flash Wind
Choose one. more to move an enemy creature instead.
2
event
0
Khalim's Prayer
Khalim's Prayer
Gain 2 and draw a card. Play only if you attacked a god this turn. You may pray only once each turn.
2
event
0
Outcast Tower
Outcast Tower
Faeria wells are empty. Production - Deal 1 damage to this structure.
2
structure
0
Ring of Dominion
Ring of Dominion
Choose one. Transform a land into the color of your choice. Gain control of it.
event
0
Soul Pact
Soul Pact
Gain 2 and deal 2 damage to yourself.
2
event
0
Spellwhirl
Spellwhirl
Add two random blue cards to your hand.
2
event
0
Stone of Fair Fortune
Stone of Fair Fortune
Shuffle 3 random Treasures into your deck.
event
0
Sunken Tower
Sunken Tower
Activate - Move a land. Deal 1 damage to this structure.
3
2
structure
0
Urn of Gabria
Urn of Gabria
Draw 2 cards and gain 2.
event
0
Void Guardian
Void Guardian
Gift - Destroy your deck.
8
8
creature
1
Campfire
Campfire
Give a creature +1/+1.
event
1
Falcon Dive
Falcon Dive
Deal 1 damage to a creature.
event
1
Farm Boy
Farm Boy
1
1
creature
1
Feed the Forest
Feed the Forest
Destroy a friendly creature to gain faeria equal to its life and draw a card.
3
event
1
Flameburst Ruby
Flameburst Ruby
Choose one. - Deal 3 damage. - Deal 3 damage to everything.
event
1
Hold the Line!
Hold the Line!
Add two 2/2 Imperial Guards with Taunt to your hand.
event
1
Khalim's Follower
Khalim's Follower
Haste Gain +2/+0 against gods.
1
2
creature
1
Ruby Fish
Ruby Fish
aquatic
1
1
1
creature
1
Shifting Tide
Shifting Tide
Choose one. Move a land. Draw a card.
1
event
1
Steam Forge
Steam Forge
Production - A random friendly creature gains +1/+0.
3
structure
1
Vine Wall
Vine Wall
Taunt Last Words - Create a forest at random.
4
2
structure
1
Weeping Idol
Weeping Idol
Whenever you are dealt damage, gain 1.
3
1
structure
1
Wind Gate
Wind Gate
You can summon creatures on spaces adjacent to this structure. Activate - Move Wind Gate.
4
1
structure
1
Windborne
Windborne
Give a creature +1/+0, Flying and charge 2.
2
event
2
Architect
Architect
Gift - Give a structure +2 Life.
2
2
2
creature
2
Blood Obelisk
Blood Obelisk
Whenever an enemy creature dies in combat, deal 1 damage to your opponent and gain 1.
2
2
structure
2
Bloomsprite
Bloomsprite
Last Words - Add a random green card to your hand. It costs 3 less.
1
1
2
creature
2
Bone Collector
Bone Collector
Whenever an adjacent creature dies, gain +1/+1.
1
3
1
creature
2
Celestial Tower
Celestial Tower
Activate - Give a creature charge 3 this turn. Deal 1 damage to this structure.
3
2
structure
2
Chalice from the Palace
Chalice from the Palace
Give a random friendly creature +1/+1 . Six times.
event
2
Demon Wrangler
Demon Wrangler
Gift - You may sacrifice another creature, summoning a 5/2 Flying Demon Wing in its place.
2
1
1
creature
2
Derelict Tower
Derelict Tower
Activate - Deal 1 damage. Deal 1 damage to this structure.
3
2
structure
2
Devouring Plant
Devouring Plant
Taunt Production - Deal 2 damage to adjacent enemy creatures.
5
2
structure
2
Doomgate, Door to Oblivion
Doomgate, Door to Oblivion
Activate - Destroy a friendly creature. This structure gains +4 Life. When it has 13 or more destroy it and summon Ostregoth.
1
3
structure
2
Earthcraft
Earthcraft
Draw a card and Choose one. Create a forest. Create a lake. Create a mountain. Create a desert.
1
event
2
Faeria Tree
Faeria Tree
Production - This structure gains +1 Life. When this has 5 or more Life, destroy it and gain 10.
1
1
structure
2
Famine
Famine
Deal 1 damage to ALL creatures.
event
2
Flamesilk Faerie
Flamesilk Faerie
Flying The first time you draw an event, gain +3/+1 and Ranged.
1
1
2
creature
2
Flowersilk Faerie
Flowersilk Faerie
Flying The first time you draw an event, gain +1/+4, Taunt and charge 2.
1
1
2
creature
2
Gabrian Enchantment
Gabrian Enchantment
A creature's Attack becomes equal to its Life. Draw a card.
2
event
2
Gaea's Grace
Gaea's Grace
You and a creature each gain +3 Life.
2
event
2
Gemsilk Faerie
Gemsilk Faerie
Flying The first time you draw an event, gain +2/+2 and charge 2.
1
1
2
creature
2
Iona, Beloved by All
Iona, Beloved by All
Flying Can't be attacked.
2
1
2
creature
2
Iona's Mirror
Iona's Mirror
Add two copies of the last Treasure your opponent played to your hand.
event
2
Keldran Soldier
Keldran Soldier
3
2
1
creature
2
Kobold Barracks
Kobold Barracks
Adjacent friendly creatures have +2/+0.
4
2
structure
2
Oath to Oblivion
Oath to Oblivion
Destroy a friendly creature. Summon a 6/3 Oblivion Knight with charge 3 in its place.
2
event
2
Overgrown Tower
Overgrown Tower
Activate - Give a creature +1/+1. Deal 1 damage to this structure.
4
2
structure
2
Ruunin's Command
Ruunin's Command
Choose one. - Give a creature +2/+2. - Gain 5 Life.
2
event
2
Seedling
Seedling
Production - If this creature has less than 5 Life, gain +1/+1.
1
1
creature
2
Seifer's Wrath
Seifer's Wrath
Deal 2 damage to a creature. If it dies, deal 2 damage to its controller.
2
event
2
Shamanic Dance
Shamanic Dance
Give a creature +0/+4 and Taunt.
2
event
2
Shimmering Statue
Shimmering Statue
Taunt Production - You gain 1 life.
4
structure
2
Soul Drain
Soul Drain
Drain 2 Life from a creature.
2
event
2
Sturdy Shell
Sturdy Shell
aquatic
5
1
creature
2
Sunsilk Faerie
Sunsilk Faerie
Flying The first time you draw an event, gain +3/+1 and charge 3.
1
1
2
creature
2
The World's Tear
The World's Tear
Transform a creature that attacked a god this turn into a 10/10 Sky Swallower with Flying.
event
2
Three Wishes
Three Wishes
Gain 3 life and copy the top 3 cards of your opponent's deck. They cost 3 less. You cannot wish for more wishes.
2
2
2
2
event
2
Triton Chef
Triton Chef
Gift - Add a Triton Banquet to your hand.
2
2
2
creature
2
Triton Sanctuary
Triton Sanctuary
Whenever you gather faeria, this structure gains +1 Life. Activate - Destroy this and gain faeria equal to its Life.
1
1
structure
2
Unbound Evolution
Unbound Evolution
Transform a creature into a random creature that costs 2 more.
2
event
2
Unlikely Hero
Unlikely Hero
The first time this creature fights another creature and survives, it gains +3/+3 and charge 3.
1
2
creature
2
Village Elder
Village Elder
Last Words - Draw a card.
1
1
creature
2
Wheel of Chaos
Wheel of Chaos
Choose one. - Destroy 2 unoccupied lands. - Destroy a creature with 5 Attack or less. - Gain 7 Life.
event
2
Wild Growth
Wild Growth
Create two forests at random.
1
event
2
Windstorm Archer
Windstorm Archer
Ranged Whenever you play an event, gain +1/+0 this turn.
1
3
2
creature
3
Altar of Souls
Altar of Souls
Activate - Deal 2 damage to yourself and add a 6/1 Slaughtering Shadow to your hand. It costs 1.
3
3
structure
3
Angry Yak
Angry Yak
Haste
2
2
creature
3
Aurora's Disciple
Aurora's Disciple
Whenever you play an event, gain +1/+1.
2
2
2
creature
3
Axe Grinder
Axe Grinder
Gift - Gets +1/+1 if summoned adjacent to an enemy well.
4
3
1
creature
3
Blood Singer
Blood Singer
Whenever an enemy creature dies, deal 1 damage to your opponent.
2
4
2
creature
3
Bloodstone Golem
Bloodstone Golem
Production - Create 1 in each well. Whenever faeria is harvested, deal 1 damage to your opponent.
4
5
creature
3
Cartographer
Cartographer
Last Words - Add an Explore card to your hand.
1
1
creature
3
Cloud Machine
Cloud Machine
Friendly creatures have Flying, jump and +1/+0.
4
structure
3
Court Jester
Court Jester
Taunt Gift - A random creature in your hand gains +2/+2.
2
creature
3
Crystal Dragon
Crystal Dragon
Flying. charge 3.
6
6
creature
3
Cutthroat Bandit
Cutthroat Bandit
4
1
creature
3
Dark Stalker
Dark Stalker
If you've played an event this turn, costs 2 less.
3
2
1
creature
3
Death Walker
Death Walker
deathtouch. You must sacrifice another creature to summon this creature.
6
5
2
creature
3
Deathwish Ghoul
Deathwish Ghoul
Last Words - Gain 2.
3
1
2
creature
3
Defender of the Homeland
Defender of the Homeland
Taunt Can only be summoned adjacent to you.
2
4
creature
3
Demon Wing
Demon Wing
Flying
5
2
1
creature
3
Djinn's Lamp
Djinn's Lamp
Choose a color. Add 3 random cards of that color to your hand. They cost 3 less.
event
3
Elderwood Embrace
Elderwood Embrace
Give a creature +2/+4.
2
event
3
Elderwood Hermit
Elderwood Hermit
Last Words - A random friendly creature gains +2/+4.
1
1
1
creature
3
Flame Burst
Flame Burst
Deal 3 damage.
2
event
3
Flame Spitter
Flame Spitter
Gift - Deal 1 damage to an enemy.
2
2
1
creature
3
Flame Thrower
Flame Thrower
Ranged Whenever this creature attacks a god, deal 1 damage to all enemy creatures.
3
2
3
creature
3
Fortune Hunter
Fortune Hunter
Whenever this creature gathers faeria, a random creature you control gains +1/+1.
1
1
creature
3
Gabrian Commander
Gabrian Commander
aquatic, charge 3 The first time you draw a card with original cost 7+, gain Flying.
4
2
2
creature
3
Gift of Steel
Gift of Steel
Give a creature +3/+0.
2
event
3
Golden Aviary
Golden Aviary
All your flying creatures have +2/+0.
2
2
structure
3
Hammer of Aoros
Hammer of Aoros
Deal 3 damage. At the end of your turn, the Hammer returns to your hand.
event
3
Humbling Vision
Humbling Vision
Halve a creature's base Attack and Life (rounded up).
2
event
3
Hunted Outlaw
Hunted Outlaw
Last Words - Your opponent draws a card and gains 2.
4
5
creature
3
Imperial Engineer
Imperial Engineer
Gift - Trigger all your production abilities.
1
3
creature
3
Imperial Guard
Imperial Guard
Taunt
2
2
creature
3
Jeweled Magpie
Jeweled Magpie
Flying, Haste. Whenever this creature attacks a god, add a random Treasure to your hand.
1
5
creature
3
Living Willow
Living Willow
Taunt
1
7
2
creature
3
Lore Thief
Lore Thief
Choose one. Gain +2/+2. Draw 2 cards.
1
1
2
creature
3
Luduan
Luduan
Whenever this creature gathers faeria from an opponent's well, add a random blue card to your hand. It costs 2 less.
1
4
1
creature
3
Master Swordsman
Master Swordsman
Has +2/+0 during your turn.
2
3
creature
3
Mystic Beast
Mystic Beast
Gift - Gets +2/+0 and jump if summoned adjacent to an enemy well.
2
5
3
creature
3
Oradrim Fanatic
Oradrim Fanatic
jump Gift - Move a creature you control.
3
2
2
creature
3
Oradrim Monk
Oradrim Monk
Haste Whenever this creature attacks a god, draw a card.
2
1
2
creature
3
Oradrim Sagittarius
Oradrim Sagittarius
Ranged Whenever you attack a god, gain 1.
1
3
2
creature
3
Oradrim Templar
Oradrim Templar
Gain +3/+0 against gods.
3
3
1
creature
3
Outland Ranger
Outland Ranger
Gift - Add a Campfire to your hand.
3
2
creature
3
Plague Bearer
Plague Bearer
Last Words - Deal 2 damage to ALL creatures.
2
1
creature
3
Prairie Yak
Prairie Yak
2
4
creature
3
Prophet of Tides
Prophet of Tides
Gift - Move a land you control twice.
3
1
2
creature
3
Punishment
Punishment
Deal 2 damage to a creature. If it's a neutral creature, deal 5.
event
3
Queen's Assassin
Queen's Assassin
deathtouch
1
1
creature
3
Rebel Slinger
Rebel Slinger
Gift - Deal 2 damage to your opponent.
2
2
creature
3
Safeguard
Safeguard
Give a creature protection.
event
3
Savage Horseman
Savage Horseman
3
2
creature
3
Shaytan Assassin
Shaytan Assassin
deathtouch Gift - You may sacrifice another creature to give this creature protection.
1
1
2
creature
3
Shaytan Demon
Shaytan Demon
Production - Deal 2 damage to yourself.
5
4
2
creature
3
Slaughtering Shadow
Slaughtering Shadow
6
1
1
creature
3
Spirit of Rebirth
Spirit of Rebirth
Whenever a friendly creature dies, a random creature in your hand gains +1/+1.
3
3
2
creature
3
Spring Mochi
Spring Mochi
Gift - The next card with original cost 7+ you draw costs 3 less.
2
2
2
creature
3
Storyteller
Storyteller
Gift - Each player draws 2 cards and gains 2 Life.
2
2
creature
3
Syland Horsemaster
Syland Horsemaster
Gift - Give a friendly creature charge 3 this turn.
3
2
creature
3
Tax Collector
Tax Collector
combat - Gain 1.
1
4
creature
3
Tiki Caretaker
Tiki Caretaker
Gift - Give a creature +2/+2.
1
1
2
creature
3
Tiki Chieftain
Tiki Chieftain
Gift - Give a creature Taunt.
2
2
2
creature
3
Tiki Piper
Tiki Piper
Gift - Give a creature +0/+4.
1
1
1
creature
3
Tiki Totem
Tiki Totem
The first time each turn you summon a creature, it gains +1/+1.
3
2
structure
3
Triton Diver
Triton Diver
aquatic, jump
2
2
1
creature
3
Underground Brigand
Underground Brigand
combat - Gain 2.
2
3
2
creature
3
Wind Soldier
Wind Soldier
Haste, charge 3 Wind Soldier dies at end of turn.
3
1
2
creature
3
Windborne Emissary
Windborne Emissary
Flying. Has +2/+0 while you control another flying creature.
3
3
2
creature
3
Windstorm Charger
Windstorm Charger
charge 2 Whenever you play an event, gain +2/+0 this turn (limit +6/+0).
2
4
2
creature
3
Wisdom
Wisdom
Draw 2 cards.
event
4
Air Elemental
Air Elemental
Flying Gift - Create a desert.
4
2
1
creature
4
Ancient Beastmaster
Ancient Beastmaster
When you summon a creature with 5 Life or more, it gains +1/+1.
3
4
2
creature
4
Ancient Boar
Ancient Boar
If you control a creature with 5 Life or more, costs 2 less.
2
5
2
creature
4
Aurora, Myth Maker
Aurora, Myth Maker
Gift - Change a friendly creature's base Attack and Life to 6/6.
1
1
2
creature
4
Aurora's Trick
Aurora's Trick
Gain control of a creature with 2 Attack or less.
5
event
4
Azure Wisp
Azure Wisp
Whenever you gather faeria from an opponent's well, gain +1/+1.
3
3
2
creature
4
Battle Toads
Battle Toads
Summon two 2/2 Frogs with jump.
2
event
4
Bloodfire Wisp
Bloodfire Wisp
Whenever an enemy creature dies, gain +2/+1.
1
2
2
creature
4
Bloodstone Sprite
Bloodstone Sprite
Whenever you harvest from an opponent's well, deal 1 damage to your opponent.
4
4
1
creature
4
Caldera Explorer
Caldera Explorer
Gift - Gain +1/+1 if you control 2 lakes. Gain +2/+0 if you control 2 mountains.
3
3
creature
4
Choking Sand
Choking Sand
Destroy a creature with 3 Attack or less.
2
event
4
Clockwork Yak
Clockwork Yak
6
9
creature
4
Daring Adventurer
Daring Adventurer
Gift - Gain +2/+2 for each adjacent enemy creature.
2
2
creature
4
Drakkar Skycaptain
Drakkar Skycaptain
Flying Whenever you draw a flying creature, it gains +1/+1.
2
4
1
creature
4
Dune Drake
Dune Drake
Flying, charge 2 Can't gather faeria.
4
4
1
creature
4
Everbloom Wisp
Everbloom Wisp
Whenever you create a forest, gain +1/+1.
1
2
2
creature
4
Fire Elemental
Fire Elemental
Gift - Create a mountain.
5
2
1
creature
4
Firebomb
Firebomb
Deal 4 damage to a creature or structure.
2
event
4
Firebringer
Firebringer
Gain +1/+1 whenever you summon a creature with higher Attack than Life (while in your deck or hand).
2
2
2
creature
4
Gabrian Archon
Gabrian Archon
charge 2. Gain +2/+2 if you've played two cards with original cost 7+.
4
4
2
creature
4
Gabrian Cistern
Gabrian Cistern
Production - Gain 3. Deal 1 damage to this structure.
3
2
structure
4
Gabrian Enchantress
Gabrian Enchantress
Gift - Another creature's Attack becomes equal to its Life.
2
5
2
creature
4
Grim Guard
Grim Guard
Taunt combat - Deal 2 damage to your opponent.
2
5
2
creature
4
Healing Song
Healing Song
Draw a card and gain 4 Life.
event
4
Hilltop Archer
Hilltop Archer
Ranged
2
2
creature
4
Ignus, the First Flame
Ignus, the First Flame
When you use the +1 power, deal 1 damage to an enemy.
2
4
2
creature
4
Khalim's Skyguard
Khalim's Skyguard
Flying Can be summoned anywhere adjacent to a friendly creature.
4
3
2
creature
4
Kobold Warbeast
Kobold Warbeast
5
4
2
creature
4
Maceman
Maceman
4
4
creature
4
Magda, Queen of Meroval
Magda, Queen of Meroval
Your Legends costs 2 less. Production - Add a random Legend to your hand.
3
creature
4
Ninja Toad
Ninja Toad
jump, Haste
3
2
3
creature
4
Oasis Explorer
Oasis Explorer
Gift - Gain +1/+1 if you control 2 lakes. Gain +1/+1 you control 2 deserts.
3
3
creature
4
Ogre Dance
Ogre Dance
A random card in your hand costs 7 less.
2
event
4
Queen's Favorite
Queen's Favorite
protection
2
2
creature
4
Rainforest Explorer
Rainforest Explorer
Gift - Gain +1/+1 if you control 2 lakes. Gain +0/+2 if you control 2 forests.
3
3
creature
4
Sagami Elder
Sagami Elder
combat - A random friendly creature gains +1/+1.
2
6
2
creature
4
Sagami Warrior
Sagami Warrior
combat - Gain +1/+1.
2
5
1
creature
4
Sandstone Explorer
Sandstone Explorer
Gift - Gain +2/+0 if you control 2 mountains. Gain +1/+1 if you control 2 deserts.
3
3
creature
4
Savannah Explorer
Savannah Explorer
Gift - Gain +1/+1 if you control 2 deserts. Gain +0/+2 if you control 2 forests.
3
3
creature
4
Secret of Strength
Secret of Strength
Give a creature Flying, charge 3 and +4/+4.
event
4
Seifer's Fodder
Seifer's Fodder
Last Words - Deal 2 damage to your opponent.
4
3
1
creature
4
Shaytan Scavenger
Shaytan Scavenger
Costs 2 less if you attacked a god this turn.
4
3
2
creature
4
Shedim Pest
Shedim Pest
Gift - Gets +2/+2 if you have another creature with more Attack than Life.
4
2
1
creature
4
Taiga Explorer
Taiga Explorer
Gift - Gain +2/+0 if you control 2 mountains. Gain +0/+2 if you control 2 forests.
3
3
creature
4
Triton Warrior
Triton Warrior
jump
4
4
2
creature
4
Twinsoul Spirit
Twinsoul Spirit
Flying Can be summoned adjacent to a friendly creature. Gift - Summon another Twinsoul Spirit.
4
3
3
3
creature
4
Wandering Monk
Wandering Monk
Whenever you draw a card, gain +1/+0.
1
5
creature
4
Water Elemental
Water Elemental
jump Gift - Create a lake.
3
3
1
creature
4
Wind Wisp
Wind Wisp
Flying, charge 3 Whenever you attack a god, gain +3/+0.
1
2
1
creature
4
Wood Elemental
Wood Elemental
Taunt Gift - Create a forest.
3
4
1
creature
5
Aurora's Creation
Aurora's Creation
Add a copy of a creature to your hand. It costs 5 less.
3
event
5
Aurora's Tea Pot
Aurora's Tea Pot
Change the base Attack and Life of all friendly creatures to 6/6.
event
5
Blazing Salamander
Blazing Salamander
Gift - Deal 2 damage to all adjacent enemy creatures.
2
5
2
creature
5
Bomb Slinger
Bomb Slinger
Gift - Deal 4 damage to an adjacent enemy creature or structure.
4
2
3
creature
5
Crumbling Golem
Crumbling Golem
Whenever your opponent plays a creature, deal 1 damage to the Golem.
6
6
1
creature
5
Dancing Blade
Dancing Blade
Flying, jump Production - Deal 4 damage to all adjacent enemies.
4
9
creature
5
Deepwood Grizzly
Deepwood Grizzly
3
8
1
creature
5
Doom Scythe
Doom Scythe
Destroy a creature. Summon a 6/1 Slaughtering Shadow in its place.
event
5
Egg of Wonders
Egg of Wonders
When you draw a creature, Egg of Wonders becomes a copy of it.
3
3
structure
5
Eredon, Voice of All
Eredon, Voice of All
Last Words - All creatures in your deck and hand gain +1/+1.
3
3
3
creature
5
Freedom Fighter
Freedom Fighter
Haste
3
3
creature
5
Frogify
Frogify
Transform a creature into a 2/2 Frog with jump.
2
event
5
Grove Guardian
Grove Guardian
Taunt
5
6
3
creature
5
Gut Gorger
Gut Gorger
Gift - If your opponent has 10 Life or less, gain +2/+2.
5
5
1
creature
5
Khalim, Sky Prodigy
Khalim, Sky Prodigy
Flying, charge 2 When Khalim attacks a god, add a Khalim's Follower to your hand. It costs 0.
3
6
2
creature
5
King's Faithful
King's Faithful
protection
4
1
creature
5
Lord of Terror
Lord of Terror
deathtouch
1
5
3
creature
5
Lord of the Wastes
Lord of the Wastes
Gift - You may sacrifice another creature to gain 3.
7
3
1
creature
5
Malevolent Spirit
Malevolent Spirit
Gift - You drain 2 Life from your opponent.
3
3
1
creature
5
Oakling
Oakling
Last Words - A random creature in your hand gains +5/+5.
1
5
2
creature
5
Oblivion Knight
Oblivion Knight
charge 3
6
3
1
creature
5
Possessed Ursus
Possessed Ursus
Whenever this creature is dealt damage, its power doubles.
1
8
2
creature
5
Royal Judge
Royal Judge
Choose one..
1
1
creature
5
Ruunin's Messenger
Ruunin's Messenger
jump Whenever this creature attacks a god, add a random green creature to your hand. It costs 2 less.
3
5
1
creature
5
Ruunin's Presence
Ruunin's Presence
Add a random green creature to your hand. It gains +6/+6.
2
event
5
Ruunin's Shrine
Ruunin's Shrine
Whenever damage would be dealt to you or a creature you control, it's dealt to this structure instead.
8
3
structure
5
Shedim Brute
Shedim Brute
combat - Deal 2 damage to your opponent.
3
6
2
creature
5
Snowstorm Lancer
Snowstorm Lancer
jump Whenever you play an event, gain +2/+0 this turn (limit +6/+0).
3
5
2
creature
5
Soul Eater
Soul Eater
Flying, charge 3 Gain +1/+1 for each friendly creature that has died this game.
1
1
3
3
creature
5
Syland Warrior
Syland Warrior
3
6
creature
5
Thyrian Golem
Thyrian Golem
5
10
5
creature
5
Tiki Healer
Tiki Healer
Gift - You gain 5 Life.
2
5
2
creature
5
Triton Banquet
Triton Banquet
Give a creature +1/+1, protection and jump.
2
event
5
Tyranax
Tyranax
4
6
1
creature
5
Underground Boss
Underground Boss
combat - Gain 2.
3
5
2
creature
5
Voice of Hunger
Voice of Hunger
Gift - Destroy all adjacent friendly creatures. Gain Attack AND Life equal to their combined Life.
3
5
2
creature
5
War Yak
War Yak
+2/+0 while your opponent has 10 life or less.
4
5
creature
5
Windborne Champion
Windborne Champion
Flying, charge 3 Gift - Move a creature.
5
5
5
creature
5
Zealous Crusader
Zealous Crusader
charge 2 Gain +2/+2 each time you attack a god (while in your deck or hand).
2
2
2
creature
6
Ancient Herald
Ancient Herald
Gift - The next creature with 5 Life or more you draw costs 2 less.
5
6
1
creature
6
Baron Thulgar
Baron Thulgar
Last Words - Each player draws a card. They cost 0.
4
5
creature
6
Bottled Lightning
Bottled Lightning
Deal 6 damage to a creature and 3 damage to all adjacent enemies.
event
6
Earthfire Shaker
Earthfire Shaker
Gift - Deal 2 damage to all enemies. For each enemy destroyed, gain +2/+2.
2
2
creature
6
Firestorm
Firestorm
Deal 3 damage to all enemy creatures.
3
event
6
Gabrian Noble
Gabrian Noble
Gift - Summon a 1/1 Ruby Fish (you may summon it on an ocean tile).
4
4
3
creature
6
Groundshaker
Groundshaker
Gift - Deal 1 damage to ALL enemies.
5
6
2
creature
6
Hate Seed
Hate Seed
Costs 1 less for each creature with higher Attack than Life you've summoned.
4
5
2
creature
6
King's Guard
King's Guard
Taunt combat - Draw a card.
3
6
creature
6
Last Nightmare
Last Nightmare
Destroy a creature.
3
event
6
Queen's Guard
Queen's Guard
Taunt combat - Gain 1.
3
6
creature
6
Scourgeflame Specter
Scourgeflame Specter
Flying, Haste. charge 2 combat - Deal 3 damage to your opponent.
3
5
3
3
creature
6
Seed Sower
Seed Sower
Gift - Create an adjacent forest at random.
4
6
1
creature
6
Seifer, Blood Tyrant
Seifer, Blood Tyrant
When Seifer destroys a creature, he gains Attack and Life equal to the destroyed creature's original Attack and Life.
5
6
2
creature
6
Shaytan Vampire
Shaytan Vampire
Whenever Shaytan Vampire damages a god, you gain that much life.
5
6
2
creature
6
Soulbound Sagami
Soulbound Sagami
Last Words - A random friendly creature gains +3/+5.
3
5
3
creature
6
Steamforge Enforcer
Steamforge Enforcer
6
5
creature
6
Tale of the Old Turtle
Tale of the Old Turtle
Draw 3 cards. All creatures drawn this way costs 2 less.
2
event
6
Verduran Force
Verduran Force
7
7
2
creature
6
Warstorm Champion
Warstorm Champion
Whenever ANY of your creatures fight, gain +1/+1.
4
8
3
3
creature
6
Wavecrafter
Wavecrafter
At the end of your opponent's turn, set ALL players' faeria to 3.
5
6
3
creature
6
Wild Avenger
Wild Avenger
Taunt Gain 1 Life for each time you've been dealt damage this game.
5
5
2
creature
7
Apex Predator
Apex Predator
jump Gift - Gain Attack and Life equal to any creature's.
3
3
3
3
creature
7
Barbarian Ogre
Barbarian Ogre
7
7
2
creature
7
Battle Rager
Battle Rager
Whenever this creature is dealt damage, deal that much damage to your opponent.
7
3
1
creature
7
Bold Bargainer
Bold Bargainer
Gift - A random card in your hand costs 7 less.
3
4
2
creature
7
Boulder Thrower
Boulder Thrower
Ranged combat - You gain 2.
3
5
1
creature
7
Cannon Carrier
Cannon Carrier
Gift - Give Ranged to a friendly creature.
2
5
1
creature
7
Dark Crystal
Dark Crystal
Drain 4 life from your opponent, deal 3 damage to all enemy creatures, and draw 2 cards.
event
7
Gabrian Warden
Gabrian Warden
Gift - Give a creature protection.
4
6
2
creature
7
Kobold Warlord
Kobold Warlord
combat - A random creature you control gets +3/+0.
5
7
1
creature
7
Mirror Phantasm
Mirror Phantasm
Gift - Transform another creature into a 5/5 Mirror Phantasm.
5
5
2
creature
7
Oak Father
Oak Father
Gift - Gain +0/+1 for each forest you control.
6
6
2
creature
7
Sharra, Dragonslayer
Sharra, Dragonslayer
Ignores all damage equal to 4 or more.
6
3
creature
7
Siege Engine
Siege Engine
Ranged Whenever this creature attacks, it gains +1/+0 afterwards.
2
6
creature
7
Yakhorn Warhorn
Yakhorn Warhorn
Summon three 2/4 Angry Prairie Yaks with haste.
event
8
Baeru, the First Wave
Baeru, the First Wave
aquatic Production - Transform all adjacent lands into lakes.
8
10
3
creature
8
Equinox Automaton
Equinox Automaton
Gift - You gain 6 Life. Last Words - Deal 6 damage to each god.
6
6
creature
8
Eredon's Drum
Eredon's Drum
Give all your creatures +2/+2, wherever they are.
event
8
Icerock Behemoth
Icerock Behemoth
Taunt, protection
8
8
3
3
creature
8
Ogre Battler
Ogre Battler
Taunt
6
9
2
creature
8
Ruunin, the Relentless
Ruunin, the Relentless
Last Words - Return Ruunin to your hand and reduce her cost by 2.
6
6
2
creature
8
Wavecrash Colossus
Wavecrash Colossus
Costs 1 less for each time you've harvested from an enemy well (minimum cost: 4).
7
7
2
creature
9
Magda's Rose
Magda's Rose
Gain control of an enemy creature.
event
9
Red Devil
Red Devil
Gift - Gain 5.
6
4
2
creature
9
Volcanic Colossus
Volcanic Colossus
Costs 1 less for each enemy creature that has died in combat (minimum cost: 5).
8
8
2
creature
9
Walking Fortress
Walking Fortress
6
10
creature
9
Windfall
Windfall
Gain 12.
2
event
9
Windstorm Colossus
Windstorm Colossus
Costs 1 less for each event you've played (minimum cost: 4).
7
5
2
creature
9
Yak Attack
Yak Attack
Summon three 2/2 Angry Yaks with Haste.
event
10
Azarai, Wrath of the Desert
Azarai, Wrath of the Desert
Flying, charge 2 Gift - Azarai drains 2 Attack from each enemy creature.
6
6
2
creature
10
Garudan, Heart of the Mountain
Garudan, Heart of the Mountain
Flying, charge 2 Gift - Deal 3 damage to all enemy creatures.
6
6
2
creature
10
Magnus, King of Meroval
Magnus, King of Meroval
charge 3 combat - Draw a card, it costs 0.
4
8
creature
10
Ocarina
Ocarina
Take an extra turn after this one.
event
10
Orosei, Dream of the Deep
Orosei, Dream of the Deep
Flying, charge 2 Gift - Transform all your other creatures into creatures who cost 2 more.
6
6
2
creature
10
Stormspawn
Stormspawn
Last Words - Gain 10.
4
5
2
creature
10
Tethra, Soul of the Wild
Tethra, Soul of the Wild
Flying, charge 2 Gift - Give a creature +5/+5.
6
6
2
creature
12
Day of the Dragons
Day of the Dragons
Add the four Dragons to your hand. They cost 4 less.
event
12
Krog, the Ogre King
Krog, the Ogre King
combat - A random card in your hand costs 6 less.
2
12
2
creature
12
Meteor
Meteor
Choose a space. Destroy all creatures, structures and lands on or adjacent to that space.
5
event
15
Primeval Colossus
Primeval Colossus
Costs 1 less for each special land you have (minimum cost: 6).
8
12
2
creature
15
Tarum, the Forest World
Tarum, the Forest World
Taunt Last Words - Fill the world with forests.
7
15
5
creature
16
Astral Weapon
Astral Weapon
Flying. Gift - Destroy all adjacent creatures, structures and lands.
8
8
creature
24
Aurora's Dream
Aurora's Dream
Draw until you have 9 cards. Reduce the cost of all cards in your hand to 0.
3
event
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